"REPURPOSE" fits the theme Loop both in gameplay and narrative.

At its core, the game is built around a movement system that loops endlessly — a directional selector cycles in a loop, and the player must press a single button at the right moment to act.

But the loop goes deeper: narratively, the game explores the emotional cycle of obsolescence — being seen, used, and discarded — over and over again. Each level repeats itself with slight changes, symbolizing how even in decay, remnants of purpose persist.

The final message reveals the painful, purposeless repetition of abandonment… until the title “REPURPOSE” reframes the loop itself.

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(+1)

Está super interesante la mecánica, me gusta que te puedes mover hasta el siguiente spot en una sola vuelta porque esperar a la siguiente a veces es tedioso, aunque podría ser parte del mensaje del juego